June 30, 2012

Ninja Tree day 4

Got some nice Ninja Tree work time in today. So far, Ninja Tree's got his/her/its leaf shots and branch/sword swing. Random enemies randomly throw axes at you, which you can sword back at them. I'll put up my first work-in-progress build for anyone interested:



(click for sword, hold down mouse to fire)

I'm not satisfied with the sword/fire control. If I put a delay before you start firing, firing feels sluggish. If not, then in order to separate sword and shoot, which I want to separate, I have to cancel the bullet if the player used sword, which is sometimes noticeable and odd. Any shorter of a click length and it gets hard to use the sword reliably, which is bad. I'll have to go back and play some more Sin and Punishment (oh, darn) and study how they do it.

More troublingly, it's not as fun as I had expected at this stage. I think it may help to add different types of enemies and generate enemies with more of a pattern rather than the current random trickle.
  • enemies that try to run into you
  • shots that can be sword-blocked, but not reflected
  • enemies that take lots of leaf hits, but are defeated with one reflected shot
  • [UPDATE] shots that aren't aimed at you, so you have to decide which shots to deal with
  • make reflected shots clear out other shots
Other things to try:
  • try letting you destroy enemy shots with your leaf shots
  • try making it so you're defending trees on the left against enemies coming from the right

Posted by: gknodle at 11:41 PM | No Comments | Add Comment
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