July 06, 2012
Ninja Tree day 5
Added a second shot type, which can be sword-blocked although not reflected. Second enemy type, trying the idea of taking lots of shots, but only one reflected enemy shot. That works well.
Comments are disabled.
Post is locked.
Set a slight delay before shooting and swording as in S&P 2 (see below). Fiddled with parameters. The control feels pretty good now, so I'll leave it alone for a while.
Currently trying the idea of being able to destroy enemy shots with your shots. Not sure about it so far. It may make the action too focused on your shooting.
Overall, it's getting a lot more fun. I'm excited.
My next post will be an attempt to hash out the design ideas I'm going for here. I'm hoping that will help me focus on useful directions. I've realized that moving and dodging is a much larger part of typical shooters than I realized (and I already considered it a large part), therefore making a shooter with no moving is trickier than I expected. Next time I'll try to express some ideas for making fun situations and interesting (action) choices....
[UPDATE] Updated the online work-in-progress build, although it's currently more of a work-in-progress-in-progress (too easy).
Posted by: gknodle at
01:34 AM
| No Comments
| Add Comment
Post contains 200 words, total size 1 kb.
7kb generated in CPU 0.0184, elapsed 0.13 seconds.
32 queries taking 0.1199 seconds, 42 records returned.
Powered by Minx 1.1.6c-pink.
32 queries taking 0.1199 seconds, 42 records returned.
Powered by Minx 1.1.6c-pink.








